![]() GS-hw: Disable accumulation blend when there is fbmask with no overlap. GS-hw: Move blend mix condition to blend switch case. Shouldn't be that slow, right? Also update comments. GS-hw: Move fbmask for texture shuffle on Basic level. d3d11 will require high blending to render properly. ![]() GS-hw: Purge TenchuFS, TenchuWoH crc hacks. Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier). GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend). Revert "Build: Use git tag for file version on windows" This reverts commit 7f2a9f680664d6d3d6659611f88b6dd921c98c87.īuild: Update file copyright to 2022 Also update the copyright year of SysForwardDefs.hīuild: Use git tag for file version on windows GameDB: add 'SkipMPEGHack' to "David Beckham Soccer"īuild: Use git tag for file version on windows, attempt 2 GameDB: add fixes for Simple Series vol.7 and other games VU: Adjust path for conditional evil blocks Add patch for Pac-man World Rally GS: Force Blend TFF when scanmsk is used on the frame GS-hw: Disable BLEND CD when full barrier is already enabled.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |